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Blackjack Command

Mode Basic Strategy Drill
Ruleset 6 Decks / H17 / DAS / 3:2
Bankroll€0
Running-
True-
Shoe-
Live Count Shield
Blackjack pays 3 to 2 Insurance pays 2 to 1 Dealer stands on soft 17
Dealer -
Player Hands Lobby
Action Console
H Hit S Stand D Double P Split Space Next
Table Feed
Ruleset Setup
Quick Guide

Fast practical rules for live play and count training.

Basic Strategy

  • Hard totals: stand on 17+, hit 8 or less.
  • Hard 13-16: stand vs dealer 2-6, hit vs 7-A.
  • Hard 12: stand vs 4-6, hit vs 2-3 or 7-A.
  • Double 11 vs most upcards; 10 vs 2-9; 9 vs 3-6.
  • Soft hands: A,8 usually stands; A,7 doubles vs 3-6 if allowed.
  • Pairs: split A,A and 8,8; never split 10,10 or 5,5.
  • Insurance is generally a bad base-strategy play unless the count is strong.

Hi-Lo Counting

  • 2-6 = +1, 7-9 = 0, 10-A = -1.
  • Running Count: update on every exposed card.
  • True Count: running count divided by decks remaining.
  • Higher true counts support larger bets and selected index deviations.
Basic Strategy Chart

Baseline chart for trainer defaults: multi-deck, H17, DAS on, no surrender, double any two.

HHit SStand DDouble D/HDouble else hit D/SDouble else stand SPSplit

Hard Totals

PlayerDealer UpcardPlay
8 or lessAnyH
93-6D/H
92, 7-AH
102-9D/H
1010, AH
112-AD/H
124-6S
122-3, 7-AH
13-162-6S
13-167-AH
17+AnyS

Soft Totals

PlayerDealer UpcardPlay
A,2 / A,35-6D/H
A,2 / A,32-4, 7-AH
A,4 / A,54-6D/H
A,4 / A,52-3, 7-AH
A,63-6D/H
A,62, 7-AH
A,73-6D/S
A,72, 7, 8S
A,79, 10, AH
A,86 (H17)D/S
A,8Other upcardsS
A,9AnyS

Pairs

PairDealer UpcardPlay
A,AAnySP
10,10AnyS
9,92-6, 8-9SP
9,97, 10, AS
8,8AnySP
7,72-7SP
7,78-AH
6,63-6SP
6,62, 7-AH
5,52-9D/H
5,510, AH
4,4 (DAS)5-6SP
4,4 (DAS)Other upcardsH
3,3 / 2,2 (DAS)2-7SP
3,3 / 2,2 (DAS)8-AH
Perfect Strategy Layer

Execution order: basic chart first, then true-count deviations, then bet ramp.

Bet Sizing Ramp

True Count FloorBet Size
TC <= 01x base
TC = +12x base
TC = +24x base
TC = +36x base
TC >= +4Max spread

Hi-Lo Deviations

SituationAt / Above TCDeviation
Insurance vs A+3Take
16 vs 100S
15 vs 10+4S
12 vs 3+2S
12 vs 2+3S
10 vs 10+4D
10 vs A+4D
9 vs 2+1D
9 vs 7+3D
11 vs A+1D
Count Sign Drill
00:00.0
Current Draw -
Choose + / 0 / -
RC0
Remaining-
Correct0
Wrong0
Accuracy0%
Last Run-
Best-
Last10 Perfect-
Goal Delta-
Streak0/5
StatusNot passed
Speed Count Shoe
00:00.0
Current Draw -
RC0
TC0
Remaining-
Last Run-
Best-
Last10 Perfect-
Shoe Delta-
Goal Delta-
Streak0/5
StatusNot passed

Count Sign Drill Targets (seconds)

Speed Count Targets (seconds)

Readiness rule: 5 perfect runs in a row, repeated on 2 separate days.